Most book publishers don't really have a 'brand'. You buy a book because of the title or the author. No one cares who Stephen King's publisher is. However, every now and then a publisher comes along who simply makes cool books. A publisher who's books I will buy regardless of the title or author. No Starch Press is one such publisher.
I'm happy to say the Retro Game Crunch Kickstarter project succeeded! It was close for a while, but in the last 24 hours you pushed it over the line to 111%.
Today I am talking with Matt Grimm, the final member of the Retro Game Crunch trio. You can also read the previous interviews Shaun Inman and Rusty Moyher. There's still a few days left to help push the Retro Game Crunch to the finish line. Pledge now!
Today we are talking with Rusty Moyher, another member for the Retro Game Crunch team. You can read the previous interview with Shaun Inman here. There's still a few days left to help push the Retro Game Crunch to the finish line. Pledge now!
I know it's been quite a while since I've posted. I have no defense other than to say I have an 18 month old baby. Toddler on the move 24/7 makes for a very tired daddy.
This entry is my first Innovator Interview, Terence Tam, creator of the amazing Open Beam aluminum system launched on KickStarter. I first discovered Open Beam while doing research for my CNC machine. After being so happy with the product I contacted Terence for an interview. He graciously took time out of his busy schedule to speak with me about OpenBeam, how an engineer cooks a turkey, and lessons learned from running a KickStarter project. I think you will enjoy reading is as much as I enjoyed talking with him.
Building my own CNC machine has been quite an educational experience. I've got a better idea of what I'm up against now, and have plans for moving forward.
If you are like me, and the fact that you are reading this suggests a certain kinship, then you have many electronic devices scattered around your house; each with their own wires for communication and power. Wires are wondrous. They form the basis of our information economy. Unfortunately, in a shared space like a living room, they are also atrociously ugly. For your consideration: my living room.
As regular readers know I have recently jumped into Arduino and hardware hacking full-time. One of the things which fascinates me is the idea of monitoring our environment. I mean not only the global environment but also our own local spaces. Sensors and computation are incredibly cheap. Network access is almost ubiquitous. This means we can easily monitor our world and learn interesting things by analyzing simple data points over time.
I've been wanting to get into electronics and building physical things for a while. I have a lot to learn though. My only exposure to micro-controllers was when I played with an Arduino for a day about two years ago. The last time I picked up a soldering iron or drew a schematic was my lone electrical engineering class in college nearly twenty years ago. My degree is in computer science with a focus on graphic and AI giving me a decidedly software-only career. This makes picking up electronics both challenging and fun.
I am tired of smartphones. It's true. They are done. Baked. And boring. It's not that I don't like mine. It's just that I don't see anything interesting in them anymore. I'm happy to use one, but as a career target for innovation I feel they are done. Before you jump all over me about how I could possibly feel this way when I work for a smartphone company please allow me to explain.
I mentioned a few days ago that I updated my Canvas Deep Dive ebook and dropped the price to free. But wait, there's more! I've also completely open sourced the book. My goal with Deep Dive was always to disseminate information as widely as possible. There is no better way to do that than giving it to the world.
This week at OSCON gave an updated version of my 3 hour Canvas tutorial. I think the session was well received. It was one of only a few tutorials that was completely sold out, 200 seats taken. But if you couldn't be one of those two hundred I don't want you to miss out.
I am giving a presentation on the future of desktop interface at OSCON in a few weeks. To help prepare for the session I'd like to use you, gentle readers, as my guinea pigs. The following essay is an extremely rough version of what I will be presenting. Please imagine it with humorous illustrations and no grammatical errors. I will greatly appreciate your feedback. What parts should I expand? Where are my arguments unclear or flawed? Would you come to see this talk?
I'm not sure I'll ever be ready to tell everything about my time at Palm. Certainly not now. Perhaps in a novel or an 8bit video game, one day. I don't know. I really enjoyed my time there and made wonderful friends. It was also two straight years of frustration. For now I suggest you read The Verge's excellent in-depth article on the 31 months from Palm's 2009 CES debut to the end of the platform (and possible rebirth?). After you read it come back to compare notes. Below are some inaccuracies or clarifications based on my own recollection of events. Think of it as directors commentary if the director was forced to sit in the back and watch through a 3 inch screen.
I'm really enjoying my new job at Nokia. Unfortunately there is not much I can talk about since I'm exclusively doing research for future products. This is a change for me. I'm used to talking about what I work on. In fact, it's been my job for the past 4 years to do just that. On the other hand, the reduced travel schedule has given me more time to think about other non-smartphone related things, which is quite a nice change. And last week I came to a realization: driverless cars will change everything.